Dev Log #35
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Been a bit distracted from this project due to school starting but I’ve been able to get a few things done.
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I have done the following:
Finished dialogue texts
Made it so that dialogue box only appears when there is text
Given kill tiles rotatable counterparts
Added muzzle flash
Added ability pick up sounds
Updated a few more assets
My Git commits have started to get a bit sloppy as i do these little bits on during my free periods, but im getting back into the swing of things
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The dialogue box will only appear if text != “” and will put the player in the start playing state, without requiring a mouse click like it did previously.
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Adding sounds was pretty simple so I wil leave an example bellow
if self.rect.colliderect(ability["rect"]):
if self.gravity_flip > 0:
up_gravity_fx.play()
else:
down_gravity_fx.play()
ability["collected"] = True
self.gravity_flip *= -1
That’s all, I think 20/09/2026 will be a date for the books as I’m confident I will be finished by then.
ALSO, if anyone sees this before ship, could you let me know any ideas for what my 16x16 tile for regular tiles could look like? Many thanks if you respond
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