Dev Log #29
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I’m pretty close to finishing the code side of my game now, the rest of my efforts will soon be focous toward things like:
Writing dialogue
Making nicer looking UI
Making tiles look good rather than coloured blocks
Animations
Music
Today I did the following:
Re made the dialogue system AGAIN
Created a gun selection screen
My dialogue system displays a word at a time and plays a short noise for each word shown, similarily to undertale voice blips. However, I think it sounds quite bad and I plan to replace it with a set dialogue sound that plays at the start, like animal crossing.
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My dialogue system now plays on level start and level completion, and does not re-trigger on level repeat, using similar code used in my star tracking code.
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Gun select code is similar to my level select code, using a different class but the same code, just changing the lock out code to only unlock once star count is >= button number - 1 * 6, so that each button is unlocked for each 6 stars earned, as well as having the default gun already unlocked.
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That’s all for today, I hope to have a complete game by the end of the month so I can have this finished before the school year starts.
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