Dev Log #25
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My love for videojuegos has got the better of me.
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Over theses 2 days all I have done is made some level maps and fixed the spawing positions of both win condition and the player based on the new maps.
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But I have structure now, and rather than geting destracted, I have set myself some goals to complete hopefully by the end of the month, leaving me time to make the UI look nice.
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I present to you. THE TOD0 LIST:
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A - DIOLOGUE
- Fix dialogue system
- Add hint dialogue
- Add new level dialogue
- Add completed dialogue
B - ABILITIES/TILES
- Bullet Pickup
- Ghost bullets
- Teleport bullets
- Time SLOW (not stop)
- Gravity flip ?
- Map flip ?
- Breakable tiles
- Level editor ?
C - UI
- James bond level start animation
- Gun skin menu
- All menus with all required buttons
D - Miscellaneous
- Mission objectives (Bad piggies esque)
- Determine gun skin unlock criteria
- A FINAL BOSS !?!?!
I hope tomorrow if filled with WAY more advancements of the work kind rather than the Minecraft kind (;
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