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39m 22s logged

Dev Log #25
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My love for videojuegos has got the better of me.
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Over theses 2 days all I have done is made some level maps and fixed the spawing positions of both win condition and the player based on the new maps.
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But I have structure now, and rather than geting destracted, I have set myself some goals to complete hopefully by the end of the month, leaving me time to make the UI look nice.
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I present to you. THE TOD0 LIST:
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A - DIOLOGUE

  1. Fix dialogue system
  2. Add hint dialogue
  3. Add new level dialogue
  4. Add completed dialogue

B - ABILITIES/TILES

  1. Bullet Pickup
  2. Ghost bullets
  3. Teleport bullets
  4. Time SLOW (not stop)
  5. Gravity flip ?
  6. Map flip ?
  7. Breakable tiles
  8. Level editor ?

C - UI

  1. James bond level start animation
  2. Gun skin menu
  3. All menus with all required buttons

D - Miscellaneous

  1. Mission objectives (Bad piggies esque)
  2. Determine gun skin unlock criteria
  3. A FINAL BOSS !?!?!

I hope tomorrow if filled with WAY more advancements of the work kind rather than the Minecraft kind (;

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