You are browsing as a guest. Sign up (or log in) to start making projects!

2h 43m 16s logged

Dev Log #24
.
A progress full day today, but mabye not for the best??
.
Today I done the following:

Added a charcater diologue box
Fixes re-align function so that it works when rotation direction is reversed

Just doing little sidequests for now as I’m trying to hide from my enemy, level design.

The things is I’m not very good at games, so i dont have the reaction time to create very punishing levels with little room for error.
.
So to combat this, I end up making really hard levels or super easy ones.
.
Additionally, I barley add any time to my total when creating levels as it uses a piece of software outside of visual studio.
.
My character text box is pretty much a recreation of the ones seen in undertale, even using the voice blip of toriel as a place holder.
.
This should allow me to add a small story that I will make sure to keep simple, like a mario esque plot.
.
The re-align function was fixed by using the variable rotation direction, then setting that to 1 or -1 depending on contact with reverse direction ability or not
.
Then multiplying rot_speed by that value reverse the direction that re-align moves.
.
I will have to knuckle down on level design tomorrow and make sure each level introduces the abilities and tiles one at a time, letting the player get used to them, allowing for levels that include a mix of multiple to be more approachable.

0
6

Comments 0

No comments yet. Be the first!