Dev Log #23
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Very good day today, embracing the foddian likeness of my game, making sure that the player gets as angry as possible, just to make that feeling of victory feel so sweet.
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Here’s what I did today:
LOSER document created (must be filled in to reveal hints, which will be added later)
Change rotation direction ability
New map (Still a WIP)
Document uses follow mouse function and draw line function. Starting the line at the mouses previous position and ending it at its new position.
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This happens very fast, so the lines do not appear blocky and appear like real pencil drawing.
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The change rotation ability uses the pbject layer like my previous time stop ability, and now that I understand how object layers work, i was easily able to make this ability by copying my clock abiltiy load and changing the result of contact.
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The result being making rotation speed negative, reversing direction of rotation.
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The new map uses a mix of many abilities and objects, but I have not added them in just yet.
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I could quite easily I feel but I’ve reached my 3 hour brain capacity limit, because realisticly with the time spent making pngs, finding sounds, reading pygame documentation and waching tutorials, I’ve probably spent about 5.
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But rewards are not for the weak or the lazy, and this little project of mine is helping me leaps and bounds for my future A-level comp sci journey.
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See you next time, with some jucy new progress!!!!
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