Dev Log #21
.
Getting lazy now, saw hacktime was down and decided not to bother doing anything before 12, but I hope I will break this cycle.
.
Today I added working buttons that when pressed, remove gate blocking path.
.
Had to over hall all my tile loading and map loading and parts of my collision resolution to allow me to reduce the lag being caused in some levels and be able to remove collision selectively for tile types.
.
I learn how to use set today. I used a set to store the types of gates that have been opened because it prevents duplicates and allows me to quickly check whether a specific gate is open.
.
No animations for button presses yet as I want to leave that stuff for the end.
.
I’m feeling the time crunch now because I really want this to be finished before I get back to school and focus on my studies, but this still counts as practice so I’ll continue a little bit during school days.
.
I will do better tomorrow I promise, cause I’ve got this far, it would be a waste to stop now.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.