Dev Log #20
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Sorry for the hiatus, not a lot done, but sure I will be soaring tomorrow.
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Today I addded:
Killable enemies
New reset all function
Killable enemies act as win conditions, similar to the mini stars, having to all be killed for the goal polygon to spawn.
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The reset function made my code much more readable and allowed me to condense all of the restart events like lose velocity, set position here, screen.blit things again if needed.
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I started working on 3 buttons that when pressed, open a gate but didn’t get to finishing it sadly.
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I want each button to have different press conditions, one can be pressed by bullets only, one only on direct gun contact and the other working with either or.
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In later stages, I will have to think how i will communicate this functionality to the player but I’m saving texturing and making the game look good for last.
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Hope to have more progress tomorrow. Fingers crossed.
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