Dev Log #17
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Feel kinda stuck in-between, but once a pass my last hurdle, all of my efforts will be focused on new abilities, new tiles and art, but the basics are sooo close to being complete.
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Today i did the following:
Level stopwatch
Level complete goal changed
Edited map
Complete goal had to be changed to make animation of win goal possible, like coin pick up in Mario. Uses polygon collision, freezes on contact currently but working on fix.
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Level stopwatch works well, and works with pause menu by subtracting time passed in pause menu from counter total on continue button pressed.
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Map needed editing as I feel my game is too hard and my muscle memory from 100’s of tries makes it feel easy, but really isn’t.
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Tried making a new map that requires you to collect many little stars to reveal the goal but found it hard to find a map that works with wide range of movement.
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This issue is caused by gun being useless most of the time on collision with floor as it is aimed the wrong way.
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I plan to have the player be able to rotate the gun while its grounded using A or D, this re-ajusting stopping players getting stuck. That or a jump ability.
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Next devlog hope to have:
Mini stars working
New map
Rotate/jump when grounded
Game in progress music
See you next devlog, no 1 day hiatus next time (;
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