Dev Log #16
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Today was good. I was welmed.
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I did the following today:
Added working kill tile
Fixed image lagging behind player polygon
Switched over to match cases
Kill tile works as intended, but doen’t ‘kill’ the player yet, it just freezes everything, plays a sound and propts you to restart.
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Image lagging behind was a big issue, causing the kill tile to look as if it were killing without contact, but this was cause by the image lag behind.
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I tried changing the order of functions in update() but that didn’t work, tried other stuff like changing how some functions work, in the end, it was because i called update after player_group.draw(). Silly me!!
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Match case switch over was easy, just the indentation was at times a pain, but I’ve sorted it now, thank goodness!
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Going to try and finish the loss screen that appears, adding a level select button and a return to start, but might not as its not strictly necessary, but does look nice.
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Not sure what other stuff to add, maybe a new level?
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Who knows, see you next Dev Log!!!!
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