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4h 6m 18s logged

#Dev Log 14
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Ying ang Yang session today:
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I did the following:

2 new maps - one I’m keeping a secret for the complete game >;]
Level select rect load (not working YET)
Kill tile (detection only)
Separating code into files outside of main
Music Broke….

Level select menu was a perfect mix of challenge and enjoyability.
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I loaded the squares in this even patter by creating a rect at (360, 260), then after the first rectangle is created, add 120 to the x value, until x >= 960.
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Then I added 120 to y to create a new line and set x back to 360.
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The kill tile collision was done the same way as the win tile collision, using tile ID’s.
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The only issue I’ve come across is the music suddenyl not working after moving it into its own seperate file, despite it working like an hour before.
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I’ve left this issue for tomorrow as I’ve already got a lot of hours under my belt today.
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Also the new level is not possible despite all my effort so will have to change that also.
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Good progress today, I’ve made a lit of all I want to achieve in Barrel Roll Bullet before the dedline and one by one, I’m checking that list of.
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See you next devlog. Maybe then I’ll reveal the space in-between 💣︎♋︎■︎📬︎□︎♑︎♑︎

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