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3h 30m 39s logged

Dev log #10
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DOUBLE DIGITS!!
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What I did today:

Added a working pause menu
Fixed start screen size
Spruced up mask collisions

An issue im having with my new and improved collision sytem is that when i reduce player velocity on collision, as well as rotation speed, my player comes to a hault.
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In real life, as im sure many of you know, a gun isnt likely to ballance on the barrel verticly, its handle will fall due to being heavier.
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I do not yet know how to combat this issue, but I have brain stormed some ideas.
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I was going to try and find a center of mass, but that wouldn’t work because that would cause my barrel to float at times due to being disproportionally lighter compared to the gun grip, meaning when gravity acted on it, it would be lob sided.
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My other idea was to break the gun into 3 rectangles, barrel, handel and inbetween, then give these rectangles set weights. But i was unable to implement that.
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I’m going to try some other solutions, but i think this is going to be some of my toughest challenges yet!
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Still undesided on the goals for next devlog, we will see what my brain decided that faithfull day.

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