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Mini-game deck

Hardware
  • 1 Devlogs
  • 3 Total hours

It's a small handheld deck that has a little screen to display the game. It also includes a joystick for motion, buttons, LEDs to show "hit points", a buzzer and LEDs. This is my second project of this nature and definitely a jump from the last as I am planning on designing a few small games that you can interchange through the arduino IDE, as well as trying to add a range of features to make it feel more immersive and a little more complex to help me learn as I go along.

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2h 46m 59s logged

This is the main design that I have put together to follow in building the hardware aspects of the project. I planned out all of the features that I wanted it to have and compiled a list of all of the parts that it would need and their general connections. I then made a general design (with a little trial and error) and ran a fairly successful simulation of the circuit and fixed any small wiring mistakes. Some issues I came across: My original plan was to use a range of different displays (LCD1602, single & four digit seven segment displays and an LED matrix) for a much more interesting experience when actually using the deck, however I quickly realised that there were definitely not enough digital OR analog pins on the uno r3, so I decided to use only the LCD1602 display and some nicely arranged coloured LEDs for stats and hit points. A little annoying but will make the software development easier. Anyways, it’s not looking too bad and I’m hoping to write 2-3 mini games that you can switch around on it.

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