BULLET PATRONS
- 5 Devlogs
- 6 Total hours
What if cooking was a miserable sisyphean battle against an active timer and your mildly inconvenienced customers' bullet patterns?
What if cooking was a miserable sisyphean battle against an active timer and your mildly inconvenienced customers' bullet patterns?
oh also heres an actual background that just uses a tilemaplayer for collision so I can also add like, weird layouts n stuff
haven’t been super motivated lately but. ! update! i’ve made it so that foods can be spawned through code without instancing scenes because i am not too fond of doing that. i also made a simple food processing system, currently the only machine available is one that turns one food into another after a set amount of time. will probably work on a proper tileset to be in the background instead of the neon circles of death and despair
Nothing huge this time really, but, I’ve implemented being able to pick up and throw food around! I’ll have to add a drop shadow at some point to show the actual ground position of the food though.
Next will most likely be stuff to process the food with? Or maybe bullets and damage.
here’s a devlog with an actual thing in it!! i spent a little while making some basic player movement + the dive, as well as some paper mario style turn animations that I think turned out pretty well.
I’m not entirely sure on the dive tbh but everything else feels about how it should i believe. I might add very slight acceleration just because it feels nicer than instantly snapping to the direction though
Also had to mess with wackatime cause it was refusing to go online so that’s fun.
the first devlog… There’s not a whole lot to say cause. first devlog yknow. Other than the general concept i suppose, so.
Bullet Patrons is set to be a hectic cooking bullet hell inspired by games like overcooked and undertale, where you’re fighting against a decreasing patience meter that results in you being fired when it runs out, on top of increasingly wild requests from your customers.