here’s a devlog with an actual thing in it!! i spent a little while making some basic player movement + the dive, as well as some paper mario style turn animations that I think turned out pretty well.
I’m not entirely sure on the dive tbh but everything else feels about how it should i believe. I might add very slight acceleration just because it feels nicer than instantly snapping to the direction though
Also had to mess with wackatime cause it was refusing to go online so that’s fun.
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