deskOS
- 2 Devlogs
- 6 Total hours
deskOS
deskOS
devlog #2: UI prototyping
i began working on what the UI might look like using photoshop.
this is in particular for the main screen, where the user will be looking out a window into an ambient background.
The UI will be split into layers, the sky in layer 0, skyline in layer 1, sun/moon in layer 2 (typo on document), background + windows in layers 3 and rest of UI on top, so that each layer can be independent and give a better depth of field.
Idea: we all work from desks (at least i hope we all do), and so what if a webOS could take that familiar look?
deskOS: a comfy desk overlooking scenary from a window. You work on a desk where the windows become books, tablets, stationary…
i hope this can be cool.
Right now, I’m using React Three Fiber to create a 2.5D scene using 2 combined 2D scenes. This is done as a test by setting up a 3D cartesian system and mapping two rectangular planes which will become the viewport/workspace, and now i’m prototyping the transitions. Once this is polished, I’ll move to actually creating the webOS content such as apps, the welcome screen, etc…