Seven Minute Shadow - devlog 3
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Made some solid progress over the last two days. Got player movement working and set up an exit point.
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The big hurdle was getting the cutscenes sorted out. I managed to build the first part in 3D which i updated in the previous devlog.
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I then finished the 2D cutscene sequence, added dialogue, and built a transition from the 3D scene into the 2D world. Had to do some tweaking to get the animation speeds to line up with the dialogue text pacing.
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Also started putting the actual game world together. Built a tilemap and got a basic environment laid out. Added a mailman character, hooked up his sprite animations and got him walking around.
Next up is building a specific cutscene and minigame centered around the mailman.
A note on the art: a lot of the sprites right now are placeholders.
Finding good, free-licensed assets is a pain. But its fine since they are only placeholders anyway. The ones I’m using now are okay for a demo, but I’m planning to buy some better asset packs later to polish it up. Most of em I made, like the post box. Music will also be added way later down the line. 🎶
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