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This Alien Doesn’t Exist - devlog 3


Ive basically ended up with a generator that can make vaguely alien-looking blobs. and previously it made worse looking blobs. at one point even dangerously pointy looking aliens. but this is ready for it’s first ship before i work more on rendering


Everything is stable, if i decide to add something more later on. atleast not all of it will break. one part will and ill have to deal with that. first the genome was a part of the user query but i wanted it to be only based on the seed. Using Mulberry32 as a PRNG you can share the same alien with the same link. that’s one of the main features i wanted.


Legs were by far the hardest part.
I implemented FABRIK (Forward And Backward Reaching Inverse Kinematics) so limbs behave like articulated chains instead of rigid spikes.
Ironically, the IK implementation wasn’t the difficult part.
The problem was procedural target generation.


Another rewrite completely separated generation from rendering.
Instead of one function that immediately draws pixels, the engine now returns a complete procedural asset.
and rendering uses that output


Ive made a website for it too. check it out guys. also my current fav critter is 607290428588

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