Devlog – The Settings Menu Strikes Back ⚙️Today’s goal was simple: add a settings menu to the game.At first, I thought it would be a quick task, but it turned into one of those classic “why isn’t this working?” moments. After setting up the settings button and trying to connect everything, I kept running into errors. The menu refused to behave the way I expected, and I spent a good amount of time checking node paths, signals, scene hierarchy, and scripts to figure out what had gone wrong.It was one of those bugs where everything looked correct, yet the game had other plans.After carefully going through the setup step by step, I finally found the issue, fixed it, and… it worked! 🎉 The settings menu opened exactly as intended, and seeing it function properly after all that debugging was incredibly satisfying.Today’s biggest lesson wasn’t just about creating a settings menu—it was about staying patient while debugging. Every error forced me to understand Godot a little better, and solving it felt like a small victory.Progress made today:Added the settings menu.Tracked down and fixed the setup error.Successfully got the settings menu working.Learned more about debugging UI and scene connections in Godot.Every bug solved is another level unlocked as a game developer. On to the next feature!
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