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2h 52m 36s logged

I’ve been a bit lazy, but progress on procedural generation is coming along well. I finished it and tweaked it until I got a result I liked (there was more mathematics that I had to do, like I had to use the pythagorean theorem to figure out the distance away from the center and subtract that to ensure that edges are ocean). The way it works is by first creating ocean, beach, fertile land, and mountains from noise, then I use moisture and temperature to determine the biome. Temperature is calculated by getting the latitude, subtracting the elevation (to make higher areas naturally colder), and then a bit of noise is added on top of all of that. Moisture works similarly, minus the latitude part. I also started working on vegetation; see those savanna trees? But I do have to create plants for each biome (or the creatures will have nothing to eat) which I am too lazy to do (as you can see I just made a savanna tree), I do not know what I’ll do for that. There’s so much art I have to make; I’ll have to make the animals and all of the plants. I’m planning to code a bunch of traits gained from animal appearance as soon as I put in the work to create the animals, which will be really difficult to do. I’m finally moving away from MSFT Paint though!

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