Waddlie Engine
- 3 Devlogs
- 9 Total hours
A game engine that you can code with blocks.
A game engine that you can code with blocks.
Hi gng! I got some updates ============================================================ First: As u can see we can now render our benvy window inside browser(dont mind spinny guy at back he is happy) ============================================================Also at previus devblog we had blocky blocks that we can code. Dont worry they are just hiding. Im gona get them back when we are attaching systems to components(Btw i forgot Entity names at Turkish they are just the character, cam and the floor)
Hi gng! I just finished the first usable demo of the webpage for my game engine. On this page, you can build games using logic blocks just like Scratch or mBlock, but with a massive twist: you can compile your games directly to native desktop or the web.It’s powered by Rust’s Bevy engine under the hood. Instead of relying on the cheap JavaScript loops of Construct 3 or the super heavy, slow Scratch VM, it compiles directly to WebAssembly with WebGPU for the browser, or a native .exe.It runs unbelievably fast, it’s going to be incredibly easy to use, and it already features full 3D support with shaders and raw .glb model loading! Up next on the roadmap, I’m adding animation state machines and a custom terrain builder.
Today I made the engine’s scene generator! So we can generate whole scenes from just a .json file now. Also by dragging objects and shortcuts we can manipulate them. At first I tried with gizmos, but because I forgot to multiply our cursor position with our projection matrix, I got a scale bug while dragging and our character became spaghetti!