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4h 32m 20s logged

Hi gng! I just finished the first usable demo of the webpage for my game engine. On this page, you can build games using logic blocks just like Scratch or mBlock, but with a massive twist: you can compile your games directly to native desktop or the web.It’s powered by Rust’s Bevy engine under the hood. Instead of relying on the cheap JavaScript loops of Construct 3 or the super heavy, slow Scratch VM, it compiles directly to WebAssembly with WebGPU for the browser, or a native .exe.It runs unbelievably fast, it’s going to be incredibly easy to use, and it already features full 3D support with shaders and raw .glb model loading! Up next on the roadmap, I’m adding animation state machines and a custom terrain builder.

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@nekename

This is a really nice idea. Maybe you could also add a Rust scripting view, for doing things that aren’t (yet) possible with the block editor. Also, in case you didn’t know, Blockly has some much nicer themes :)

@Yunus_Emre

Thanks @nekename, yeah im gona add script view. You could be able to see your whole scene as json and see all of your component’s systems in rust. Also blockly looks like that because its still so begining of development phase. At future i plan unreal engine’s blueprint and blockly hybrid for custom shaders too. Again ,thanks for your support.