On-demamd resampling for audio tracks
Audio regions require resampling because the sample rate of the source data may differ from the required sample rate.
So far, the audio engine for Kadent has been resampling the entire audio data before playback or exporting. However, resampling audio data in advance takes a lot of CPU and increases the time it takes to prepare for playback.
This time I made it resample the audio data on demand during playback. This makes audio thread not to store the massive resampled audio data.
*sample rate: a value that indicates how many samples are in a single second
*sample: a value that represents the sound wave’s loudness at a specific moment in time
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