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Open Source 3D Renderer

  • 13 Devlogs
  • 22 Total hours

A basic 3d Renderer using glfw/opengl, eventually I want to make it into a basic game engine

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2h 27m 50s logged

Currently trying to add model classes

progress has been super slow cus school has started for me and I also have a job now so I don’t often have time to work on this project, but hopefully I can in the future.

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3h 5m 18s logged

Added some juicy quake style lighting

I added gourand style lighting because I think it looks nicer but this one took quiet a long time get finished because of irl things happening

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2h 1m 49s logged

Refactor + Code Cleanup

I cleaned up the code quiet a bit and made it less redundant and readable
I also added a camera class and refactor camera implementation

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1h 59m 35s logged

I made it 3d

I broke the textures in the process but it is nearly 1am and I am wayyyy to tired to bug fix rn so that’s tomorrows issue
I also finished the texture class in a way I like

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2h 16m 44s logged

Added Incomplete Texture Class

I learned how to do textures and load them, I added an incomplete texture class so I don’t need to manually do it every time, but I still need to finish it

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2h 27m 7s logged

Split the shaders into their own class and gave them their own files

This one took quiet a while because I hadn’t fully understood where my project was being built, eventually I figured out that it was being made in the /build folder so I had to adapt that into the absolute file path that I wanted

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2h 20m 7s logged

Just Finished the basic setup

I setup a basic opengl window, and also setup my development environment (that one took so long I had no clue what I was doing omg 😭) but progress should look much more visual going forward which I am excited for

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