Split the shaders into their own class and gave them their own files
This one took quiet a while because I hadn’t fully understood where my project was being built, eventually I figured out that it was being made in the /build folder so I had to adapt that into the absolute file path that I wanted
I setup a basic opengl window, and also setup my development environment (that one took so long I had no clue what I was doing omg 😭) but progress should look much more visual going forward which I am excited for