Devlog 2 : Added some visual juice and added full direction movement logic
What have I accomplished?
- Finished submarine movement as well as bubble particles
- Realistic Bubbles: I created a sphere and slapped on a realistic transparent bubble shader that I had spent hours looking over the internet on how to code in shader text and finally got something working.
- Dynamic Trails: I duplicated a few of the GPU particles and put them on all sides of the submarine.
- Full Directional Logic: Then with a few lines of code, I got them to dynamically emit bubbles wherever I go. It works for the strafing side-to-side as well as climbing and diving.
Overall, a good start to the movement of the submarine.
What’s next?
I will start working on UI for the submarine, maybe add a few monitors inside it for the player to see
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