Ever played a game like Trackmania? How about underwater??
What’s happened?
I am making a racing inspired game with beautiful underwater visuals. Currently working on the smooth ahh submarine movement as well as BUBBLES!
- Realistic Bubbles: I created a sphere and slapped on a realistic transparent bubble shader that I had spent hours looking over the internet on how to code in shader text and finally got something working.
- Dynamic Trails: I duplicated a few of the GPU particles and slapped them on all sides of the submarine.
- Full Directional Logic: Then with a few lines of code, I got them to dynamically emit bubbles wherever I go. It works for the strafing side-to-side as well as climbing and diving.
Overall, a good start to the movement of the submarine.
What’s next?
I will be making a missile that can shoot walls of rock down! This will be apart of the underwater obstacle course I will be making.
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