Build bugs and ship
I know I said the last devlog would be the last one, but as expected there were a few last bugs, especially with rendering. There were lots of sizing bugs and technical Unity bugs, and I also had to get the Unity web building package and configure it to how I wanted. BUT, the biggest change is that I got my game on Itch, and I finally shipped!
Main changes:
- Optimization and sizing bugs
- Added game to Itch.io
- SHIPPED
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