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I created a currency system for my game! It includes a storefront that refreshes every week to buy clothing pieces and fabric (which will come into play later) which get delivered to your storage after the amount of weeks it takes to deliver. The deliveries also show up in a calendar on the desk. Once again, it was a little bit of a struggle to get items to keep references across scenes and on start, but I figured it out. Everything is mostly placeholders right now, but that will change in the future.

Main changes:

  • Currency system created using unity gaming services
  • Storefront created to refresh with new clothes to buy every week
  • Calendar shows pending deliveries
  • Completed deliveries get sent to the storage as a draggable hanger object to use
  • Budget for each chapter gets set at the beginning, which players use to spend
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