4D AI Sandbox Engine 🪐
hey everyone, making my first post here.
i’ve been working on a 4d ai sandbox prototype that takes a prompt, uses an llm to compile glsl code on the fly, and injects it straight into a live webgl runtime loop.
What is running under the hood?
- GPGPU pipeline: all particle calculations are offloaded entirely to custom fragment shaders using texture buffers so the cpu doesn’t choke.
- Live rendering: currently pushing a 128x128 grid (16,384 nodes) completely smooth on localhost.
- Terminal stream: built a custom execution stream log on the bottom left to track engine boots and live mapping errors.
What is the plan for v1.0?
I want to turn this prototype into a practical tester for 3d assets. Next steps:
- Map the gpgpu coordinates into actual solid surfaces using three.js
InstancedMesh. - Build an exporter node so users can download the generated shapes as standard
.gltffiles. - Finish the sidebar chart to track structural/physics stress metrics over time.
P.S. — attached a screenshot of how the dashboard looks right now. let me know if anyone wants to geek out over gpu textures or shader pipelines!
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