@VasilyKrupenin on Procedural Planet Generation · 29 days ago 55m 24s logged I created a sphere with editable vertexes and I changed the height of the vertexes with Perlin noise. The way this works is by first getting the mesh data of a normal sphere and creating a new sphere with new vertices generated by a for loop.
@VasilyKrupenin on Procedural Planet Generation · 29 days ago 55m 24s logged I created a sphere with editable vertexes and I changed the height of the vertexes with Perlin noise. The way this works is by first getting the mesh data of a normal sphere and creating a new sphere with new vertices generated by a for loop.
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