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3h 7m 32s logged

Devlog #idk

Didn’t get a ton of new content added today, but I spent most of the time cleaning up annoying bugs and polishing the game.

The biggest fix was the rocket explosion system.

There was a bug where the rocket would slam into the ground at over 300 m/s… and just refuse to explode. I rewrote the logic, and it’s finally behaving properly.

I also started modeling the mothership.

It honestly looks like absolute dookey right now, but it’ll do as a placeholder. 3D modeling definitely isn’t my strongest skill, so I’m calling this version “good enough” for now.

On the graphics side, I added a proper atmosphere around the planets, which makes them look much better.

I also experimented with chromatic aberration, but it didn’t really fit the style of the game, so I ended up removing it.

Huge thanks to @aloyak for the inspiration and some really helpful rendering tips.

He showed me a much better way to increase the render distance without killing performance, so I’ll be implementing those improvements tomorrow.

Also…

I earned 1085 Stardust on my second ship.

Not bad. :ultrafastparrot:

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