Devlog #idk
Didn’t get a ton of new content added today, but I spent most of the time cleaning up annoying bugs and polishing the game.
The biggest fix was the rocket explosion system.
There was a bug where the rocket would slam into the ground at over 300 m/s… and just refuse to explode. I rewrote the logic, and it’s finally behaving properly.
I also started modeling the mothership.
It honestly looks like absolute dookey right now, but it’ll do as a placeholder. 3D modeling definitely isn’t my strongest skill, so I’m calling this version “good enough” for now.
On the graphics side, I added a proper atmosphere around the planets, which makes them look much better.
I also experimented with chromatic aberration, but it didn’t really fit the style of the game, so I ended up removing it.
Huge thanks to @aloyak for the inspiration and some really helpful rendering tips.
He showed me a much better way to increase the render distance without killing performance, so I’ll be implementing those improvements tomorrow.
Also…
I earned 1085 Stardust on my second ship.
Not bad. 
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