OKAY so really cool changes First of all i fixed major inside 
stuff, instead of having 350 lines of gd script files in which i had to
sift through to find the function i need, and then get overwhelmed
later, i made everything modular, All the functions are Nodes in the
scene that hold scripts. 
These scripts hold the functions that were earlier stored in the main
.gd file, so now everything is a lot less cluttered and makes my life
easier. I also did the same for the rocket scene as it was getting
cluttered too. 
I added chests to the game where you can store items in (dont mind the
invisible hotbar), They will be locations to store your items which will
be scattered inside of observatories, im also thinking of redoing
observatories as this model now looks ugly, and i think this has a lot
more potential. 
Oh and also i have decided upon how im gonna make the player create an
observatory, you land on a planet, collect scraps, them build an
observatory, and then everything in observatory would cost the player X
amount of scraps, also abandoned motherships will also provide the
player upgrades for rocket. 
I got 3 ratings
which im thrilled about, but also kinda sad because the
reviewers prolly playing the itch release of the game and not the actual
one but eh i think its fine, as long as my game is peak.
Next ill be working on making an actual 3d model for the mothership

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