You are browsing as a guest. Sign up (or log in) to start making projects!

7h 26m 38s logged

I’ve put some of the pixel art into the game, and it’s looking good!
The thing about the prototype is that it didn’t consider scale or size, so I had to change:

  • The placement and zoom of the camera
  • The size and tween animations of the quiz questions
  • The player and enemy sprite + hitbox size

However, I also finished:

  • Health bars for the player and boss
  • Tweens that would smoothly adjust the health (which was why the red health and the bar were drawn separately)
  • Areas where the projectiles would be slow or fast. Initially this was controlled by timers, but I found that this was too buggy for my mom’s computer, so I just used area detection instead to make everything more consistent.

For the future, I added:

  • An attack button
  • A text input box (line edit node)
  • An area for the text questions (label node)

For now, there is no function yet, but this will be used for an attack system. How it will work is that, when you press attack, you are given a question requiring a typed answer. Answering it correctly would send a powerful attack to the enemy, while answering it wrong would decrease your health by a little bit.

Looking forward to implementing this system!

(Also don’t worry, I’ll def add pixel art for the player and the arrows trust :D )

0
10

Comments 0

No comments yet. Be the first!