Wowee, I finished the background!
I mostly worked on the tiles and shadows, which I hope makes the environment more immersive and detailed. I also added in some of the complete assets into Godot!
While I still have some pixel art to work on, such as:
- The player
- Arrows
- The projectiles exploding animation
I think now is a good time to take a break from Aseprite and work in Godot.
Since the pixel art is already way smaller than the original prototype, here’s what I need to work on: - Adjusting the game code to the new screen size
- Slowing down projectiles and adjusting the time when they slow down
- Changing the question tweens so that the text doesn’t fly off the screen
- Changing player position
- Adding in the health bar sprites with functionality
- Implementing animation phases for the boss (play this animation when attacking, play this animation when idling, etc)
- VFX and SFX
Comments 2
Woww it looks amazing!
@madzia thanks so much! I appreciate it :)
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