🎯 What I’ve Built So Far
This is my first devlog for the Stardance Challenge, documenting the work I’ve completed before June 1st to establish my baseline progress.
✅ Completed Features:
1. Health Bar UI System
- Implemented a smooth-depleting health bar instead of instant damage feedback
- Wrote custom C# scripts to handle smooth Lerp animations for better UX
- Integrated it with the player damage system
2. 3rd-Person Character Controller
- Set up player movement for the robot protagonist
- Camera follow system with smooth transitions
- Basic input handling for movement and actions
3. Project Architecture
- Set up the Unity project structure
- Created the core game manager systems
- Established the robot dystopia theme and environment
4. Combat Framework
- Basic combat mechanics foundation
- Enemy spawn system setup
- Damage calculation system
🚧 Challenges I’ve Faced:
- The health bar was originally dropping instantly - had to learn about Coroutines and Lerp functions to make it smooth
- Figuring out the 3rd-person camera angles that work for a robot character
- Organizing the project files properly
📸 Proof of Work:
Check out my GitHub repo with screenshots and scripts: https://github.com/Hertty15/MyPersonalGame
🔜 What’s Next:
- Enemy AI behavior trees
- Level design for the first dystopian zone
- Branching narrative dialogue system
- Weapon/upgrade system
Time logged: Pre-challenge setup work