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22m logged

🎯 What I’ve Built So Far

This is my first devlog for the Stardance Challenge, documenting the work I’ve completed before June 1st to establish my baseline progress.

✅ Completed Features:

1. Health Bar UI System

  • Implemented a smooth-depleting health bar instead of instant damage feedback
  • Wrote custom C# scripts to handle smooth Lerp animations for better UX
  • Integrated it with the player damage system

2. 3rd-Person Character Controller

  • Set up player movement for the robot protagonist
  • Camera follow system with smooth transitions
  • Basic input handling for movement and actions

3. Project Architecture

  • Set up the Unity project structure
  • Created the core game manager systems
  • Established the robot dystopia theme and environment

4. Combat Framework

  • Basic combat mechanics foundation
  • Enemy spawn system setup
  • Damage calculation system

🚧 Challenges I’ve Faced:

  • The health bar was originally dropping instantly - had to learn about Coroutines and Lerp functions to make it smooth
  • Figuring out the 3rd-person camera angles that work for a robot character
  • Organizing the project files properly

📸 Proof of Work:

Check out my GitHub repo with screenshots and scripts: https://github.com/Hertty15/MyPersonalGame

🔜 What’s Next:

  • Enemy AI behavior trees
  • Level design for the first dystopian zone
  • Branching narrative dialogue system
  • Weapon/upgrade system

Time logged: Pre-challenge setup work

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