UPDATE #9 Map PT 3
Summary
Added menu transitions, fixeds a few bugs
Finer Details
- changes orange glow on current column to green
- made the nodes offset on the y and x axis a bit so it looks less grid-like
- added a glitch menu transition
- fixed bug where you couldnt interact with daemons in the map menu
- fixed map generation that generates stray nodes
- fixed map generate that generated incomplete paths
- level name it now displayed on box on hover
- light path that shows a path you can take to get to the node if you hover a future node from current node
- nodes no longer mostly connect to every single other node
Next steps
- consumables
- shop polish with hovers
- sfx near the end
- more animations
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