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3h 25m 30s logged

Worked on the player’s core movement today! I implemented horizontal movement using Unity’s new input system and handled the actual movement in FixedUpdate() by directly setting the rigidbody2D’s velocity. I also added sprite flipping by changing the player’s x scale based on movement direction.

I then implemented jumping with a ground check using an OverlapCircle, so the player can only jump while grounded. Finally, I added variable jump height by cutting the player’s upward velocity when the jump button is released early. 

This is the first time i’m seriously making a game so this took me embarrassingly long lol but well everyone starts somewhere! 

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Comments 4

@tongyu

i’m so so excited for this lmao

@Snxhit

LETSGOOOOO starborn devlogggggg

@praco

@tongyu im so glad!!! cant wait to share more of this soon heheh :D

@praco

@Snxhit YESSSSS