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1h 34m 50s logged

4: Game & Over! This session I tried giving Meteor Dance a proper game loop. I started with a title screen to give the game a real entry point, then tackled difficulty scaling, the plan was to spawn more meteor spawners as the score increases, hitting thresholds at 10, 30, 50 and beyond. It took a while to get working, and after a lot of head scratching I realised I’d simply forgotten to add the difficulty object to the room. Classic.
I also built out a full game over screen that shows your final score and tracks your all time high score using a save file, so there’s now a real reason to keep playing and push for a better run.

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