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1h 42m 32s logged

3: Textures and Fonts! This session was all about making Meteor Dance feel alive. I added sprites for the player, meteors and stars, giving everything a proper look instead of a placeholder. The player got an animation too, which makes movement feel a lot more dynamic.
I also added a score system that ticks up every time a meteor passes, simple but it works. On the visual side, all the background stars now pulse gently in and out, which not only looks great but adds a subtle challenge: it’s harder to spot which stars are lighting up to warn you of incoming meteors. A small detail that makes the core mechanic more interesting.
Finally I brought in a proper font to make the UI feel polished. Starting to look like a real game

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Comments 4

@kai_ling

i really love the pulsing stars! the atmosphere of the game is so good

@floren_duerinck

@kai_ling Thank you! Do you have any suggestions? I want to add something that makes it feel more like the player is moving.

@firancly

Adding forwards and backwards motion would make it more engaging and maybe explosions on impact? Cool game nevertheless!

@floren_duerinck

@firancly Extra motion would be cool, for now I’ve kept it to left-right because I want the player to have enough time to respond and to give it a more arcade like feel, but that will be something for later as I shipped it! I kinda just forgot to add an explosion when the player hits a meteor… Thank you for commenting!