3: Textures and Fonts! This session was all about making Meteor Dance feel alive. I added sprites for the player, meteors and stars, giving everything a proper look instead of a placeholder. The player got an animation too, which makes movement feel a lot more dynamic.
I also added a score system that ticks up every time a meteor passes, simple but it works. On the visual side, all the background stars now pulse gently in and out, which not only looks great but adds a subtle challenge: it’s harder to spot which stars are lighting up to warn you of incoming meteors. A small detail that makes the core mechanic more interesting.
Finally I brought in a proper font to make the UI feel polished. Starting to look like a real game
Comments 4
i really love the pulsing stars! the atmosphere of the game is so good
@kai_ling Thank you! Do you have any suggestions? I want to add something that makes it feel more like the player is moving.
Adding forwards and backwards motion would make it more engaging and maybe explosions on impact? Cool game nevertheless!
@firancly Extra motion would be cool, for now I’ve kept it to left-right because I want the player to have enough time to respond and to give it a more arcade like feel, but that will be something for later as I shipped it! I kinda just forgot to add an explosion when the player hits a meteor… Thank you for commenting!
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