Player Health and Game OverPlayers now have a persistent health bar starting at 100 HP. Incorrect code submissions are no longer consequence-free. Every failed attempt causes the boss to attack, dealing 15 damage to the player. If the player’s health reaches zero, a Game Over screen is triggered, wiping all progress and forcing a complete restart.Combo System and HealingTo balance the strict punishment for errors, the combo system has been fully integrated into the gameplay loop. The UI now features dynamic combo badges that appear over the boss when players submit consecutive correct answers. Reaching a 3x combo mechanically rewards the player by healing them for 15 HP. This encourages careful code construction over brute-force trial and error.Live Speedrun TimerA live timer has been added to the top navigation bar. It actively tracks the time spent on the current boss combined with the historical time from previously defeated bosses. This adds a subtle layer of pressure and allows players to track their speedrun performance in real time.
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