Welcome back!
This will be my second devlog if you count my intro log as devlog 0 (which I do).
Not much technical stuff this time but that’s OK, normal words are good sometimes!
Since the last devlog, I’ve made a few small things like a user input system that allows the planet to be spun by using the cursor (craters can also be generated by using the C key but that’s just for testing). I have also put to use a system that I made a while ago that gets a random point on the surface of the planet. Although bevy dose have a system just for that called ShapeSample, the implementation is like 30 lines long and this way I have full control over the system.
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