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2h 47m 5s logged

After first ship devlog - #4

I have successfully fixed all of the issues pointed out in the feedback. Here’s what i did:

Implemented the core gravity slingshot mechanic.
Added procedural planet generation and difficulty levels.
Improved ship launch controls and aiming.
Made the trajectory prediction smoother and more accurate.
Fixed multiple gameplay bugs (launch, collisions, UI, camera).
Added pause menu, settings, win and lose screens.
Improved audio system with sound effects and music controls.
Balanced gravity strength and gameplay difficulty.
Refined ship movement and collision handling.
Fixed camera positioning and gameplay visibility issues.
Optimized the game for WebGL and browser compatibility.
Resolved UI scaling and resolution problems based on testing feedback.
Added overall polish and prepared the game for release.

Special thanks to @PAPER_01 for following this journey and encouraging me.

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