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52m 11s logged

After ship devlog - #1
Started working on the feedback from the first players today. I fixed the difficulty system so each mode now spawns the correct number of planets, fixed the pause menu not appearing properly the first time, and stopped the win/lose sounds from repeating.
I also fixed the music and sound toggles so they stay independent and sync correctly, and optimized the gravity system by caching the planets once per level instead of searching for them every physics frame.
Still a lot more feedback to work through, but the game is already becoming much more stable and polished.
I will ship the game again after fixes and some more firey upgrades.

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