Devlog #3 - Fresh Start
After running into a few issues with the original project setup, I decided it was better to rebuild everything from scratch instead of trying to patch things up. Along with the fresh start, I also renamed the game from Gravity Sling to Cosmo SlingโI think it fits the space theme much better.
This is also my first time working on the project again after a pretty long break, so it feels great to finally get back into development.
What I worked on today:
๐ Rebuilt the project from scratch with a cleaner structure.
๐ Renamed the game to Cosmo Sling.
๐ Organized the project folders for easier development.
๐ Set up the Earth, spaceship, launch point, and core scene.
๐ฏ Implemented the click-and-drag launch mechanic.
๐ Added a launch trajectory line.
๐ ๏ธ Refactored the launch system into a dedicated Launch Manager for a cleaner architecture.
๐งน Fixed several early issues, including launch direction, spawn position, and ship interactions with Earth.
The core launch mechanic is now working, which gives me a solid foundation for the next step: implementing planetary gravity and procedural level generation.
Looking forward to making the first playable prototype!
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