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5h 27m 5s logged

Devlog #2: More Levels and Mechanics

Sorry for releasing a devlog so late. My internet went down as I was writing this.

I added 5 more levels, with working exits leading to the next level, along with panels showing text that the antagonist of this game says (might turn the dialogue into voice lines). I also added a melon collectible, which is worth more points, but slightly harder to reach. Everything is going well so far. Down below is a video of me playing through the first few levels (and showing some secrets).

Also, I ended up simply using the name Universal Existence instead of Simulation Overgrowth.

Anyways, you might’ve noticed that I have another ongoing project. Don’t worry. I’ll still work on this game. For now, though, I want to improve my Godot skills to be able to make not only the mechanics I want to include in Universal Existence, but also more complex games in the future.

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