Even more abstractions please
Added generics support, which allows the user to define generic functions/structs that apply with every type, for example:
warp <T> void forEach(T[] a, (T) -> void action) {
for(T t in a) {
action(t);
}
}
Depending on what type you used to call this, a new version of forEach gets generated, if you called it with an integer:
warp void forEach@int(int[] a, (int) -> void action) {
for(int t in a) {
action(t);
}
}
Of course I also allow this on structs:
struct Triangle<Num>(Num x1, Num y1, Num x2, Num y2, Num x3, Num y3);
Also did some small changes:
- Added an FPS counter to my test code
- Better optimizations that actually detect not(not(x))
- Optimized triangle::fill even more (+2 fps)
- Made DynamicDispatchHandler actually use the apply return properly (it was always returning true)
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