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Create more levels

I added two more unique levels, for a new total of five. Each level helps teach parts of the game that I want to incorporate into future levels, and the fifth level is genuinely somewhat challenging.

I put a lot of thought and consideration into these levels, and tested them thoroughly. These taught me things like how far the player can jump and how to make the player use momentum for their benefit. I hope that what I learned can help me make even better levels in the future.

Everything that I said I still needed to do in the last devlog still stands—that means I still need more levels and mechanics, and that I still need to incorporate sound into my game. I will try to work on these as soon as possible, and I have a few ideas for new mechanics.

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