Completed the basic mechanics such as the rotating level, rolling, and jumping
I had to go through several different iterations to get the rotation to work—at first I tried to rotate the player and have gravity change with them. I thought that this would eliminate issues with collisions, but it turns out this was the wrong approach. Then I tried rotating the level, and this had the problems I expected—the player constantly phased through the walls of the level and didn’t move very well. Finally I decided to use a rigid body for the player, which worked, but meant I had to use forces and torques instead of the kinds of movement I was used to. Eventually I got everything to work and I’m happy with the result.
For this prototype I used very simple art and a pixelation shader that I modified from one of my other projects, but I think it actually turned out looking pretty good, so I might keep it.
Next I plan to get some levels prototyped and some of my secondary mechanics developed. Hopefully after this I’ll have something good enough to post on Itch.
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