fantasy game
- 5 Devlogs
- 70 Total hours
i added hotbar to tired to make a paragraph
I built the first real version of my inventory system where items can be dragged between slots and now picked up from the world. The biggest change is that the inventory is no longer just UI — it actually connects to gameplay through item pickups and world objects.
The hardest part was getting Godot’s drag-and-drop system working correctly. At first, items would disappear or not register drops because I was clearing slots too early and missing the proper _get_drag_data() flow. I also had to fix mouse filtering so the slots would actually receive input.
After that, I added a simple world item system using an Area3D, so walking into the sword adds it directly into the first empty inventory slot. Wiring the inventory as a global group took a bit of trial and error, but it finally connects cleanly now.
Right now it’s still very basic — no stacking or hotbar yet — but the foundation is solid: items exist in the world, can be picked up, and moved freely between slots. This is the first step toward a full RPG inventory system.
this did not take 15h my hacktime is gliched Devlog — Switched from 3rd Person to First Person Camera System and added map
I switched my project from a 3rd-person camera setup to a full first-person controller, which meant completely removing the camera pivot system and rebuilding movement to feel correct without a visible character model guiding direction.
The hardest part was fixing movement and facing direction after the switch — my original system used camera-relative controls and a rotating model, but in first-person that broke everything and made movement feel backwards or disconnected. I ended up rewriting the movement to be cleaner and removing the dependency on camera-based rotation entirely.
It took a while to get the character to stop going the wrong way, but after removing the old camera logic, and the animations since thay were still expecting the third-person model rotation. the controller now works in first-person, with movement and animations aligned properly, and I can start adding combat and other features. the video is the third person camera not working well now the animations dont show so im going to try and fix the third persion camera and i made a video but i cant show it so
ok so this is a mix of my 3d godot game and my fantasy game idk why but i added dying animations to godot game and added sword and sword animations to fantasy game and debuged
i added player, animations,and deth