this did not take 15h my hacktime is gliched Devlog — Switched from 3rd Person to First Person Camera System and added map
I switched my project from a 3rd-person camera setup to a full first-person controller, which meant completely removing the camera pivot system and rebuilding movement to feel correct without a visible character model guiding direction.
The hardest part was fixing movement and facing direction after the switch — my original system used camera-relative controls and a rotating model, but in first-person that broke everything and made movement feel backwards or disconnected. I ended up rewriting the movement to be cleaner and removing the dependency on camera-based rotation entirely.
It took a while to get the character to stop going the wrong way, but after removing the old camera logic, and the animations since thay were still expecting the third-person model rotation. the controller now works in first-person, with movement and animations aligned properly, and I can start adding combat and other features. the video is the third person camera not working well now the animations dont show so im going to try and fix the third persion camera and i made a video but i cant show it so
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